Stugs and StuHs receive a 15% health modifier at vet 2.Panther cost reduced from 140 fuel to 125 fuel.Knights' Cross Holders receive Panzerfaust ability at Vet 3.Wehrmacht Panzer Command build time increased by 15s.Wehrmacht Panzer Command Building reduced 15 fuel.Vet 3 Ostwind receives a 40% boost to accuracy.Combat system updates: System reverted to COH infantry combat.Environmental Reverb is now disabled by default for hyper threaded machines.Fixed an error in the way stats were counting.Players now get distributed to teams evenly as they join.Axis Knight's Cross Holders have abilities arranged so that both Assault and Fire Panzerfaust are usable from the command panel.Fixed British infantry invincibility when capturing and reinforcing heavy weapons (Machine guns, mortars etc.).Fixed a modifier in the church steeple that was enabling snipers to fire at drastically increased rates.Fixed a bug in the Infantry Combat System that was causing inconsistent application of priority system.Fixed an occasional crash that would happen on quad-core CPU's.Corrected a validation problem that exists on North American released copies of CoH: Game of the Year.I'm modifying your knowledge base in an effort to get you to consider that CoH2 may not be as bad as it seems.Get the Company of Heroes / Opposing Forces v2.1.0.3 Patches off WP (12mb) I highly doubt we'll see a situation like that in CoH2, but that's entering the realm of speculation, and not strictly factual information.įor the record, I am not criticizing you. At one point, we saw almost a two year gap between patches for Company of Heroes 1. Whatever the case, the frequency was much slower regardless of the actual number, comparing the current patch release schedule of CoH2 to the overall release shcedule of CoH1. I will not include Beta patches, because those were modified for release and not released to the public-at-large. If I were to include the Steam patches, then there's four more including patch 2.70. And yes, I am only including the non-Steam version patches because that was the scope of your comparison. Why would I want to include duplicate data? Any patch for Opposing Fronts or Tales of Valor will carry base-game data, and all data for the units in those two expansions are actually included in base-game patches, just not used by the game except in cases of multiplay. You are including each patch per version of the game?
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